This is the archive page for the category [Gaming]; below you should see headlines and summaries of all entries found here on the subject. Click the appropriate link at each to read the entire entry.
Next year should prove to be a very interesting one. | December 24, 2015
Big changes afoot around here -- I'm essentially putting CCLaP on deep freeze for the first half of 2016, so I can concentrate instead on my brand-new career as a computer programmer. Click through for more on why I'm doing so, and what projects will be coming up for me next year.
More frustrations. Another new plan. Sigh. | September 8, 2006
Well, some frustrating news to report today; that the live-event program for my arts center has gotten officially shelved until next spring. Here, a few thoughts on bitterness, optimism, electronic publishing, and why I'm looking for invites to vampire balls.
And here's what else is going on with me. | September 1, 2006
Hey, sorry this took so long! Today, a continuation of my last entry, explaining all the things I'll be trying to get accomplished this fall and winter.
I'm thinking of scaling back this journal. | April 10, 2006
Okay, so because of a growing amount of responsibilites in other areas of my life, I'm indeed thinking about cutting back on the amount of entries written here. Today, the entire story of why. Plus: lots of new details considering "Archimedes," the alternative-reality-game "hyperfiction" project I'm creating this summer. Warning: much nerdiness ahead!
I'm in Rogers Park again. | March 30, 2006
Yep, my friend Jude is out of town again, which means that I'm up in Rogers Park this week, dogsitting for her. Today, some random thoughts while in the neighborhood, especially on how much it reminds of the city where I went to college. Plus: a special download for obsessive fans of "Lost," and information on a game coming this summer that might make them very excited.
I've been thinking about Jesus recently. | March 23, 2006
I've been making my way recently through my "read this stuff" box here at home, and in particular a series of lectures by Jewish intellectuals, concerning Christian-Jewish relations. It's had me thinking a lot recently about the subject of Jesus - if he was a real man, what kind of man he might've been, why the Christians and Jews had such a falling-out over him in the first place. Today, my thoughts. Plus: I think I've finally sold my mom on the idea of my arts center, thank God; and, hopefully it'll finally sink in with a bunch of new people today - that I'm holding a reader fundraiser right now. Only $195 to go!
That's right, I said that artistic non-profits are dying. | March 22, 2006
No, you didn't hear me wrong yesterday; I'm predicting the permanent death of almost all artistic non-profits by 20 or 30 years from now. Today, some detailed thoughts on why, and what will replace this structure in the future. Plus: I don't think that newspaper who interviewed me is going to run the article, so I might as well talk about it now; plus good news on the reader fundraiser for a new Intel Mini - $405 now raised! Only $195 to go!
Regarding micropayments and "micro-economies." | March 20, 2006
A comics friend and I recently got on a topic that I've been discussing with others since the 1980s - of "micropayments," or charging just a tiny amount of money for a tiny amount of creative content (one comic strip, for example, or one poem). Today, some thoughts on why so far no one has been able to successfully implement such a thing...well, that is, except for the videogame "Second Life." More on how they're able to do it, and how artistic organizations could mimic the structure in real life if they wanted. Plus: some screenshots from the upcoming new brochure for my own arts center; plus great news to report about the Mini fundraiser - $360 now raised!
A mysterious hero from my past suddenly re-surfaces. | March 16, 2006
This website has always been the cause of a lot of great random emails, and why look at the one I just got yesterday; from novelist Kristin McCloy, author of a book I was really in love with in my early twenties, who just found out recently that I had been in love with the book back then. Today, some thoughts on her book, why it meant as much to me back then as it did, and how my arts center might possibly be able to help her out this coming winter. Plus: Big news with my reader fundraiser for the new Mini - $250 raised in the last two days!
Good Lord - more about Second Life! | March 15, 2006
Good Lord - my fifth day in a row of entries about the alternative-reality videogame "Second Life!" But hey, what can I say - I have yet more things to say about it! Including: an update on my reader fundraiser ($50 raised, $450 to go); more about land ownership, how to build objects, and how this all naturally affects zoning, without there having to be any laws about it; I've started talking with more Linden employees; and more on the serious, academic experiments that can be run within Second Life as well, especially by traditional academic organizations (at a steep price discount too, no less).
Field report, part 2: My first weekend in Second Life. | March 14, 2006
Today, part 2 (the final part, whew) of my field report, concerning my first weekend spent in the alternative-reality videogame "Second Life," along with lots of screenshots to illustrate what I'm talking about. Plus: a modest proposal to my readers - you guys buy me an Intel Mini ($500), so I can KEEP playing Second Life, and I won't fundraise for the South Africa trip, but rather earn the money in-game myself. Hmm, what do you think?
A "walk" through my proposed Second Life sex club | March 14, 2006
I am writing just too entirely much these days about the alternative-reality videogame "Second Life," way too much to post each day in my journal; so instead I'm posting a lot of it later, then post-dating the entries, so that they don't show up on the front page. Here: a recent chat transcript with a friend, a veteran of both sex clubs and chat cybersex, walking her through my proposed sex club via description. Posted for all you fellow SL building enthusiasts, as well as anyone interested in the next level of cyberchat.
Field report: My first weekend in Second Life. | March 13, 2006
Well, it's official; I finally was able to log into the alternative-reality game "Second Life" for the first time on Friday, and ended up spending the whole damn weekend playing (and taking screenshots). Today, part 1 of my ridiculously long report, explaining everything I saw.
Singing for your supper in the virtual world. | March 10, 2006
Well, what do you know; I was going through the extensive website for the virtual-reality game Second Life yesterday, and learned that there is in fact a free level of membership. And not only that, you can actually start earning money as a free member, right from the first day. Today, some thoughts on how this might be radically changing my day-to-day life. Plus: A technical question for all you mashup artists out there.
Random notes. | March 9, 2006
Just some random notes today, including: I finally understand how Second Life works, and I really fucking want to join now - thank you, Google Video!; a hilarious public remark recently by Kevin Smith that you absolutely must watch; yes, I was one of the lucky few that downloaded that secret Google Powerpoint presentation, that they accidentally posted, and I'll tell you a little about what it says too; something on "South Park" the other night that made me pee my pants; some thoughts about lesbians in love on el platforms; another kudo to CoComment.com; and it's official - I'm making my ninth attempt at quitting smoking soon.
Regarding the ARG as social experiment. | January 4, 2006
So, I've been thinking about online gaming again, mostly because of talking with Sean Stewart over the holidays (the puppetmaster behind the 2001 "Evan Chan" game I was obsessed with), as well as all the attention the game "Second Life" is getting these days. Today, some thoughts on how I might be able to break into the industry, or perhaps even start my own game at this new place called Multiverse, and how if I did that, I might start my "game" instead as an online social experiment, much like the Well did in the '80s. Plus: a small defense of snooty-pooty urban sex shops.