This is the archive page for the category [Second Life]; below you should see headlines and summaries of all entries found here on the subject. Click the appropriate link at each to read the entire entry.
The game of arts administration. | July 19, 2012
Today, some thoughts on my arts center finally being in the black, how running it often feels like playing a big game, how my time in Second Life in the mid-2000s led to this little theory of small business and gaming, and why I'm looking forward to one day wagging an elderly finger at all my long-dead enemies and bragging that I won.
Is "Lost" the "Ulysses" of television? | April 5, 2009
I'm trying to get more work these days as a futurist; and that means among other things trying to come up with my own quirky theory about the arts, that I too can write a cultishly popular book about and get invited to South by Freaking Southwest too. Today, first thoughts about that theory, and how it applies to the remarkable developments within the television industry in the last decade.
How to make money from nothing. Seriously. | June 20, 2007
Well, just a couple of weeks until the virtual photography gallery opens for my arts center, as will my first opportunity to generate revenue through CCLaP. Will it work? We'll see! Today, all the details on how I plan to do this, despite having not a penny to spend on upfront costs.
Here we go. Again. | May 31, 2007
Well, it's official, almost: Sometime in the next couple of days I will finally be re-activating my arts organization, the Chicago Center for Literature and Photography, now located at the new URL cclapcenter.com. Read all about it today. Plus: Bad news about my Second Life blog; why must Americans turn everything into a joyless exercise in consumerism?; and no, you're not imagining things, I really have been more of an asshole this spring than usual.
Greetings from beyond the Aether. | March 15, 2007
Well, hi ho there, ladies and germs, and as always I apologize for going so long without updating this journal. (For those who don't know, by the way, I continue to update lots of other online stuff regularly, even though...
Celebrating nine years of horseshit. | December 28, 2006
Wow, this week is the ninth anniversary of my website. Who would've thought such horseshit would stick around for so long? Today, some thoughts on it all, and a Christmas letter of sorts for those who are only sporadic readers.
Random notes. | November 29, 2006
Hello! Sorry I haven't updated in so long! And I don't have too much to say today, either, but at least wanted to get a couple of random notes up. Enjoy.
Hey ho, it's version 12! | October 9, 2006
Well, it's finally here -- version 12 of this website's design scheme, more sophisticated than the last version and long overdue. Today, a little story about what went into it, what finally got me off my ass to finish it, and what else I'm doing with my time these days.
The unexpected pleasures of being a virtual jaded reporter. | September 21, 2006
So, a strange thing is happening to me these days; that just as one of my creative projects suffers a failure, a new one is taking off in a BIG way. Today, lots of thoughts about being the videogame Second Life's newest jaded cultural reporter.
More frustrations. Another new plan. Sigh. | September 8, 2006
Well, some frustrating news to report today; that the live-event program for my arts center has gotten officially shelved until next spring. Here, a few thoughts on bitterness, optimism, electronic publishing, and why I'm looking for invites to vampire balls.
And here's what else is going on with me. | September 1, 2006
Hey, sorry this took so long! Today, a continuation of my last entry, explaining all the things I'll be trying to get accomplished this fall and winter.
Holy crap, my first Second Life sex event was hot. | June 5, 2006
Well, good news; I finally threw my first group sexual event within the alternate reality of Second Life, a special virtual version of Truth Or Dare. Ooh, and not only that, but it was HOT; plus a bunch more people showed up than I was expecting, plus they all seemed to actually get the point of holding such an event in the first place. Today, read all the details if you want.
Paying the bills with cartoon sex. | May 31, 2006
Today, part 2 of my recent examination here, of how I think I'll be able to pay all my bills by next January just from companies I own and operate myself. Make sure to read yesterday's entry first, for this one to make sense!
Sex versus desire: the real life/Second Life conundrum. | May 22, 2006
Okay, so my real and virtual lives are starting to mix: more of my website readers are starting to join Second Life, and more of my Second Life friends are starting to read my website. Today, an examination of how the two are coming together, and of why I like both groups for what they are: my physical lovers for actual sex, my virtual ones for both expressing and receiving desire. What's the difference? Click through for my opinion. Plus: A little purplish prose, on why I love being a "life in the city" columnist in a virtual world so damn much.
The ebb and flow of the Second Life day. | May 19, 2006
So, greetings again from Second Life, where I am just finishing my first month of daily play. And hey, I haven't meant to give the wrong impression - it ain't just shopping and fucking I'm doing here 24 hours a day! Today, an examination of some of the other things there are to do in this alternate reality, including lots of things that might speak more to the geek in you than the lover.
The many loves of the omnisexual. | May 16, 2006
Today, more about how my sexual life is going these days, within the videogame Second Life; specifically, how I'm now playing as an "omnisexual" there, someone who exists as both a man and woman. It's led to some very interesting sexual situations there, in many cases especially because of my partners knowing my gender in RL; read all the filthy details today if you want.
On being a slut in the virtual world. | May 10, 2006
So, four weeks now into playing the videogame Second Life, and I'm finally starting to have sex; well, hooray for that. Today, the entire long, complicated, gender-bending, furry-loving, filthy filthy filthy thing. Caution advised!
Regarding the tricky subject of etiquette within Second Life. | May 2, 2006
Today, part 2 of my first major report about Second Life: namely, all about people, the avatars they create, the relationships these avatars have with each other, and how they complement or contrast with the real-life relationship those two players have. Read today for all the geeky details!
Greetings from Second Life; wish you were here. | May 1, 2006
Well, it's finally happened - after two months of fundraising and waiting, I've finally started playing the alternative-reality videogame Second Life on a regular basis. Today, the first of an unending series of ridiculously detailed, image-pregnant reports from there.
I'm thinking of scaling back this journal. | April 10, 2006
Okay, so because of a growing amount of responsibilites in other areas of my life, I'm indeed thinking about cutting back on the amount of entries written here. Today, the entire story of why. Plus: lots of new details considering "Archimedes," the alternative-reality-game "hyperfiction" project I'm creating this summer. Warning: much nerdiness ahead!
I've been thinking about Jesus recently. | March 23, 2006
I've been making my way recently through my "read this stuff" box here at home, and in particular a series of lectures by Jewish intellectuals, concerning Christian-Jewish relations. It's had me thinking a lot recently about the subject of Jesus - if he was a real man, what kind of man he might've been, why the Christians and Jews had such a falling-out over him in the first place. Today, my thoughts. Plus: I think I've finally sold my mom on the idea of my arts center, thank God; and, hopefully it'll finally sink in with a bunch of new people today - that I'm holding a reader fundraiser right now. Only $195 to go!
That's right, I said that artistic non-profits are dying. | March 22, 2006
No, you didn't hear me wrong yesterday; I'm predicting the permanent death of almost all artistic non-profits by 20 or 30 years from now. Today, some detailed thoughts on why, and what will replace this structure in the future. Plus: I don't think that newspaper who interviewed me is going to run the article, so I might as well talk about it now; plus good news on the reader fundraiser for a new Intel Mini - $405 now raised! Only $195 to go!
Regarding micropayments and "micro-economies." | March 20, 2006
A comics friend and I recently got on a topic that I've been discussing with others since the 1980s - of "micropayments," or charging just a tiny amount of money for a tiny amount of creative content (one comic strip, for example, or one poem). Today, some thoughts on why so far no one has been able to successfully implement such a thing...well, that is, except for the videogame "Second Life." More on how they're able to do it, and how artistic organizations could mimic the structure in real life if they wanted. Plus: some screenshots from the upcoming new brochure for my own arts center; plus great news to report about the Mini fundraiser - $360 now raised!
A mysterious hero from my past suddenly re-surfaces. | March 16, 2006
This website has always been the cause of a lot of great random emails, and why look at the one I just got yesterday; from novelist Kristin McCloy, author of a book I was really in love with in my early twenties, who just found out recently that I had been in love with the book back then. Today, some thoughts on her book, why it meant as much to me back then as it did, and how my arts center might possibly be able to help her out this coming winter. Plus: Big news with my reader fundraiser for the new Mini - $250 raised in the last two days!
Good Lord - more about Second Life! | March 15, 2006
Good Lord - my fifth day in a row of entries about the alternative-reality videogame "Second Life!" But hey, what can I say - I have yet more things to say about it! Including: an update on my reader fundraiser ($50 raised, $450 to go); more about land ownership, how to build objects, and how this all naturally affects zoning, without there having to be any laws about it; I've started talking with more Linden employees; and more on the serious, academic experiments that can be run within Second Life as well, especially by traditional academic organizations (at a steep price discount too, no less).
Field report, part 2: My first weekend in Second Life. | March 14, 2006
Today, part 2 (the final part, whew) of my field report, concerning my first weekend spent in the alternative-reality videogame "Second Life," along with lots of screenshots to illustrate what I'm talking about. Plus: a modest proposal to my readers - you guys buy me an Intel Mini ($500), so I can KEEP playing Second Life, and I won't fundraise for the South Africa trip, but rather earn the money in-game myself. Hmm, what do you think?
A "walk" through my proposed Second Life sex club | March 14, 2006
I am writing just too entirely much these days about the alternative-reality videogame "Second Life," way too much to post each day in my journal; so instead I'm posting a lot of it later, then post-dating the entries, so that they don't show up on the front page. Here: a recent chat transcript with a friend, a veteran of both sex clubs and chat cybersex, walking her through my proposed sex club via description. Posted for all you fellow SL building enthusiasts, as well as anyone interested in the next level of cyberchat.
Field report: My first weekend in Second Life. | March 13, 2006
Well, it's official; I finally was able to log into the alternative-reality game "Second Life" for the first time on Friday, and ended up spending the whole damn weekend playing (and taking screenshots). Today, part 1 of my ridiculously long report, explaining everything I saw.
Singing for your supper in the virtual world. | March 10, 2006
Well, what do you know; I was going through the extensive website for the virtual-reality game Second Life yesterday, and learned that there is in fact a free level of membership. And not only that, you can actually start earning money as a free member, right from the first day. Today, some thoughts on how this might be radically changing my day-to-day life. Plus: A technical question for all you mashup artists out there.
Random notes. | March 9, 2006
Just some random notes today, including: I finally understand how Second Life works, and I really fucking want to join now - thank you, Google Video!; a hilarious public remark recently by Kevin Smith that you absolutely must watch; yes, I was one of the lucky few that downloaded that secret Google Powerpoint presentation, that they accidentally posted, and I'll tell you a little about what it says too; something on "South Park" the other night that made me pee my pants; some thoughts about lesbians in love on el platforms; another kudo to CoComment.com; and it's official - I'm making my ninth attempt at quitting smoking soon.