Did I mention that we're going to be in Second Life?

Hey, check this out; it's a picture of my friend Susi Spicoli's multi-tiered, physics-defying photography gallery, within this rather fascinating online videogame called Second Life. For those who don't know, Second Life is a rather unique environment; one with all the real-time 3D processing power of a place like "World of Warcraft," but with no pre-designated gameplay decided for you ahead of time. There is no "point" to Second Life, no dragons to slay, no guilds to join; instead it is a blank world, with both the content and activities decided upon by your fellow game players, not the makers of the game itself (Linden Lab, this extremely cool little company based out of San Francisco).
As a result, the universe comprising Second Life (which I'll just refer to from now on by its slang term there, "the grid") is admittedly full of what you might expect -- casinos, bordellos, giant teenage dance clubs and more -- but surprisingly, has also become a mecca for smart, tech-savvy arts administrators as well. There are lots of people around the world, after all, who have always felt they had what it took to run their own art gallery or live-music center, simply that they couldn't afford the physical real estate needed to do so; but with a small parcel of land costing you only $85 a year in Second Life (that is, by upgrading to a professional account), this lowers the barrier to small-business entry quite profoundly there.
What gets all the media attention in Second Life these days is the recent explosion of artists in that virtual world; but just as important and profound, I think, is the explosion of curators, editors, talent specialists and event coordinators. Really amazing things are happening in Second Life, I think, when it comes to the subject of organizing and presenting the arts; and as mentioned, with most of it coming surprisingly not from current arts professionals but rather amateurs, college students and homemakers and office workers, who always thought it would be cool to run their gallery or performance space. And lo and behold, it is!
CCLaP of course has lots of plans for getting involved with Second Life later this fall and winter; our own physical club there, rebroadcasts of our live events in real time, a photography gallery that doubles as a poster store, as well as such exclusive in-game events as Second Life's first-ever regular poetry slam, done through Skype conference calling. And why yes, we are looking for fellow Second Lifers who would be interested in getting involved! We need a variety of specialized people for our projects, doing a variety of specialized things; from those who can bring their SL-installed laptops to Chicago events, to those who can virtually host such events in the grid, while we're busy here in Chicago hosting the physical events. We welcome architects, administrators, publishers, anyone who has the specific tech skills needed to add an element to our overall plans. As always, you can just drop us a line to let us know of your interest; or just contact me while in the grid, where I'm known as "Miller Copeland." I and my avatar look forward to hearing from you!


